Showing posts with label Rise of Champions. Show all posts
Showing posts with label Rise of Champions. Show all posts

Friday, August 30, 2013

Forging a Title

Right now, I'm trying to come up with a title for my game. The working title that I'm using for the beta is "Apocalypses Now". The general gist of the game is that the world is ending, and players are struggling to survive in the ruins of the Earth. The title, as it stands, while a little clever, is also very derivative, and not particularly interesting or entertaining. It doesn't roll off the tongue or stick in the mind. It isn't even easy to spell or say.

Wednesday, August 14, 2013

Rise of Champions: A Senior Thesis in Game Design

While writing yesterday's post, I realized that I hadn't mentioned, much less discussed my senior thesis. I spent several months designing, resigning and revising Rise of Champions, as well as writing several pieces the history and design of other tabletop RPGs. I've just grabbed a couple pieces from the final hundred-twenty-five pages describing what I did and my intent while working on the project. If you're interested in reading the whole thing, it is currently available here.