It's been a while since I wrote anything, but the advent of the League of Legends Season 3 World Championship prompted me to return to a topic that is very important to me. Gaming, and gamers are often ostracized by society. When I played World of Warcraft, family and friends didn't understand that when I committed to play with a group of people, I put that commitment above other events. Playing games professionally is also looked down upon, and if I mention that I'm planning on spending some time watching high-level games I get really confused looks.
Showing posts with label Starcraft 2. Show all posts
Showing posts with label Starcraft 2. Show all posts
Tuesday, September 17, 2013
Tuesday, August 6, 2013
Game Design: Playing on the Seesaw
In my previous post, I talked at some length about balance, particularly in single player environments. This time around, I'm going to dive into multi-player balance. As previously explored, the core of single player balance is making sure that the player continues to be able to make interesting and valid choices. This continues to be true in multi-player games, but requires additional care.
Labels:
Age of Empires,
Discussion,
Game Mechanics,
Pokemon,
Risk,
Skyrim,
Starcraft 2,
World of Warcraft
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