A friend asked me what aspects and themes I liked about RPGs, and I responded with a word vomit. It is not clear, concise or even likely representative of my opinions, but it includes some, if not most of them and it is from the perspective of a designers, a GM and a player, so it is worth including here.
Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts
Friday, August 23, 2013
The Role of RPGs
Labels:
Bioware,
Discussion,
Mass Effect,
RPGs,
Skyrim,
World of Warcraft
Monday, August 5, 2013
Game Design: Keeping the Spoon on the Nose
To me, as a designer, balance means a couple different things. In a single player game, it means that the player has interesting and valid choices available to them. For multi-player, it means that given equal skill, from the beginning of the game, each player has an equal chance to win. Its a bit more complicated than that however, so let's dive in.
Labels:
Discussion,
Game Mechanics,
Mass Effect,
Minecraft,
Saints Row,
Skyrim
Thursday, August 1, 2013
How Guns Work (in Mass Effect)
The following is an article I wrote and posted a year or two back, talking about the then-upcomming Mass Effect 3. Its mostly a rant on the various ways to set up and design ammunition in a game. Without further ado, the original post:
Labels:
Bioware,
Discussion,
Game Mechanics,
Mass Effect
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