Showing posts with label Semantics. Show all posts
Showing posts with label Semantics. Show all posts

Sunday, August 11, 2013

It's Pretty Simple: Complicated vs. Complex

One of my problems early in game design was learning how to get through the language barrier. What makes it tricky is that it isn't an actual language, and that it isn't really codified anywhere. When working internationally, you can learn a foreign language or pick up on cultural behaviors. When programming or working in tech, again, you can learn the literal language and study the jargon. With game design, different designers often use the same words to say different things. From my experiences, the language used is not necessarily constant, and that can lead to arguments that end up being semantics, but the debaters believe that they are arguing over the core of a term.