Showing posts with label Super Smash Bros. Show all posts
Showing posts with label Super Smash Bros. Show all posts

Wednesday, August 7, 2013

Game Design: Breaking the Seesaw

Time to enter the ring for another bout with balance. The last two posts have been about single player and multi-player balance respectively. This time, I'm going to try to look at a few different methods and approaches to balancing games. By changing the way you approach balancing, you change the way the game is played. Additionally, you oftentimes have to come to an accord with outside forces influencing your game.