When I started this blog, I thought that I would just toss out what my definition of what a game is in one of my first posts, deny the need to even have a definition and move on to talking about how I make games and showing off my innate design talent. Here I am, about a month later working on Part 8 of my definition.
Showing posts with label What is a Game?. Show all posts
Showing posts with label What is a Game?. Show all posts
Wednesday, July 24, 2013
Saturday, July 20, 2013
What is a Game? Part Seven: The End Zone
I feel like I'm getting close to the end of my exploration of what constitutes a game. I know that I'm nowhere near done examining and refining my definition, but I believe that I am getting close to a block of text, that, when holistically analyzed might bear resemblance to the definition and explanation of the components of a game. So far, I've listed four components that I feel are vital to a game: rules, entertainment, interactivity and agents. A game also needs a ending, or a goal.
Saturday, July 13, 2013
What is a Game? Part Six: Agents of Games
Now, my next statement isn't going to be particularly surprising. An important part of any game is players. But more than that, a game needs agents. There is a slight difference between player and agent. Agents don't necessarily need to have sentience. What a player is should be obvious. Agents, on the other hand, are a bit harder to pin down.
What is a Game? Part Five: Doing It
What separates games from other forms of entertainment? To put it simply, you play them. With a book, you read it, with a TV show, or movie, you just watch and listen. While that distinction is obvious, the separation from simple play and a game is slightly harder to nail down.
Sunday, July 7, 2013
What is a Game? Part Four: For Recreational Use
In retrospect, I probably should have talked about entertainment and interactivity first, move on to goals and rules, then end with agents and agency. However, I can't go back now and fix it, so I'm stuck with moving on from that beginning.
Thursday, July 4, 2013
What is a Game? Part Three: Why Rules?
I'm continuing from my previous post (Define Game) and I'm going to delve a bit deeper into my analysis.
The most repeated part of the definitions I got was rules. A bit more than half of the survey group included somewhere in their definition a need for rules. Now, I'm going to combine "Why rules?" with "What are rules?" because, when talking about one, you begin to talk about the other.
The most repeated part of the definitions I got was rules. A bit more than half of the survey group included somewhere in their definition a need for rules. Now, I'm going to combine "Why rules?" with "What are rules?" because, when talking about one, you begin to talk about the other.
Wednesday, July 3, 2013
What is a Game? Part Two: Define "Game"
Last time I was here, I philosophized on the nature of games. Since then, I've gone ahead and asked a couple dozen people for their definitions on games. I asked people who are game designers, game journalists, gamers, non-gamers, people who have a dislike for games and everyone in between.
Thursday, June 27, 2013
What is a Game? Part One: People are Games
Many people believe that before discussion about games begins, you need to have a definition of what a game is. While I agree that it is important to have a solid foundation before progressing, and it is vital that there is an understanding of what is being discussed, I disagree on the need for a definition.
Subscribe to:
Posts (Atom)