Showing posts with label Risk. Show all posts
Showing posts with label Risk. Show all posts
Tuesday, August 6, 2013
Game Design: Playing on the Seesaw
In my previous post, I talked at some length about balance, particularly in single player environments. This time around, I'm going to dive into multi-player balance. As previously explored, the core of single player balance is making sure that the player continues to be able to make interesting and valid choices. This continues to be true in multi-player games, but requires additional care.
Labels:
Age of Empires,
Discussion,
Game Mechanics,
Pokemon,
Risk,
Skyrim,
Starcraft 2,
World of Warcraft
Subscribe to:
Posts (Atom)