Showing posts with label Risk. Show all posts
Showing posts with label Risk. Show all posts

Tuesday, August 6, 2013

Game Design: Playing on the Seesaw

In my previous post, I talked at some length about balance, particularly in single player environments. This time around, I'm going to dive into multi-player balance. As previously explored, the core of single player balance is making sure that the player continues to be able to make interesting and valid choices. This continues to be true in multi-player games, but requires additional care.