Thursday, January 30, 2014

Working the Front-lines of Game Design

Its been a long time since I've written anything, and I want to write stuff, so I will. I've spent my time these last few months working on The Diviner, an RPG with Visual Novel influences. Its been a ton of fun, and its really made me evolve as an individual. I had to rewrite the first sentence three or four times because I fell back into my "professional voice". When working with Two Crowns Entertainment and posting on their behalf, I have a particular way that I form my language, that is significantly different from how I normally talk. I use terms such as "I wanted to take this opportunity" and "I felt that this was a good time". This language reeks of an official message, and while that isn't an issue, its not who I am - most of the time.